| As more and more adults worry that children are | | | | Today's youth are almost always "on," in constant |
| wasting time online, texting, or playing video | | | | contact with their friends through private |
| games, social network and video sharing sites, | | | | communications like MySpace and Facebook. But |
| online games, and gadgets such as iPods and | | | | contrary to popular opinion that complete |
| mobile phones are becoming more mainstream | | | | strangers are stalking and dominating these |
| fixtures of youth culture. New research just | | | | relationships, most youth are almost always |
| released by the MacArthur foundation might | | | | associating with people they already know in their |
| serve as a wake-up call...or at least force adults to | | | | offline lives. The majority of youth use new |
| pause before they pull the plug on their kids. | | | | media to "hang out" and extend existing |
| Copyright (c) 2009 Success Performance | | | | friendships in these new ways just like |
| Solutions | | | | generations before did with pen pals and tree |
| Today's tech-savvy kids and young adults spend | | | | houses. |
| more text messages everyday than there are | | | | A smaller number of youth do use the online |
| people on the planet. They grew up tethered to | | | | world to explore interests and find information |
| multiple electronic devices while juggling text | | | | that goes beyond what they have access to at |
| messages, surfing the Net and listening to iPods - | | | | school or in their community. They form online |
| all while doing their homework. They mix learning, | | | | groups, driven by common interests, to network |
| communicating and playing. | | | | with peers outside the boundaries of their local |
| By age 21 years of age, it is estimated that the | | | | community. They can also find opportunities to |
| average child will have: | | | | publicize and distribute their work to online |
| - Spent 10,000 hours playing video games | | | | audiences, and to gain new forms of visibility and |
| - Sent 200,000 emails | | | | reputation. By exploring new interests, tinkering |
| - Spent 20,000 hours watching TV | | | | and "messing around" with new forms of media, |
| - Spent 10,000 hours on their cell phone | | | | they acquire various forms of technical and media |
| - Spent under 5,000 hours reading | | | | literacy. |
| As more and more adults worry that children are | | | | And to a lesser degree, some youth "geek out." |
| wasting time online, texting, or playing video | | | | They dive into a topic or talent. But contrary to |
| games, social network and video sharing sites, | | | | popular images, geeking out is highly social and |
| online games, and gadgets such as iPods and | | | | engaged. Geeks tend to be highly specialized and |
| mobile phones are becoming more mainstream | | | | seek the knowledge of both teens and adults |
| fixtures of youth culture. Is our next generation | | | | from around the country or world. But in the |
| of workers frittering their lives away - or is it just | | | | digital world, experts aren't automatically |
| possible that resistant parents and employers are | | | | recognized by age. In many respects, geeking out |
| the ones becoming more out of touch with reality. | | | | erases the traditional markers of status and |
| New research just released by the MacArthur | | | | authority. In the digital world, expertise is what |
| foundation might serve as a wake-up call...or at | | | | demands respect and they are more motivated |
| least force adults to pause before they pull the | | | | to learn from their peers than from adults. |
| plug on their kids. | | | | Again contrary to adult perceptions, youth who |
| According to findings published in the study Living | | | | are hanging out online are picking up basic social |
| and Learning with New Media, this digital world is | | | | and technical skills they need to participate in |
| not sending our youth back to the age of caves | | | | contemporary society. New media forms are |
| and dinosaurs but creating new opportunities for | | | | altering how youth socialize and learn and if adults |
| youth to grapple with social norms, explore | | | | don't choose to keep up with today's new media, |
| interests, develop technical skills, and experiment | | | | it is very likely that they will be the ones left |
| with new forms of self-expression. | | | | disconnected and out of tune with reality. |